Each station is designed to represent an amalgam of various shark senses & internal equilibrium systems.

While linked, each kiosk provides different relevant information and required actions.

For example: the Ears & Nose players have to maintain balance or the Navigator will be unable to move.

Since its conception, this remains my favorite project I have been able to work on.

We quickly realized that while sharks appear to have eyes, noses, mouths, and ears, traits we share, their brains process the information in a very different way.  

  • The natural design of the shark’s systems perfectly complements one another, and each additional fact inspired many more questions.

  • To understand each sensory system, it became necessary to note by hand, categorizing each function and linking them to their corresponding biological system. These notes directly translated into the stations that formed our final project.

  • I conducted the majority of the research, structuring the experience accordingly as well as writing & editing both videos while my partner worked on modeling and designing the kiosks & room itself.

Our main focus throughout this project was to demonstrate how humans can unknowingly affect the environment around them, such as when underwater cables distort a Shark’s vision.

To reinforce this, the initial mission to navigate while hunting fish is falsely proposed. The last fish is revealed to be bait, where the shark is caught as a result.

Outro Video

This mock exhibit was pitched as a “Shark Simulator” where 5 players at a time could operate the separate biological systems of one Great White Shark.

The 5 users effectively become the internal feedback loop of the shark, letting a normally unconscious effort for sharks become a chaotic, symbiotic process for humans.

Intro Video