
WHat’s Going
on In There?
Our exhibit featured three equal panels: an overview, a brain diagram, and activity instructions. Users begin by drawing a card with a sleep/caffeine habit question and selecting from options A-D. The card's reverse reveals how their choice affects specific brain regions. Users then loop a colored rubber band, based on their answer around those regions on the brain diagram. After completing all cards, users observe which color dominates their brain and draw the corresponding result card, which offers personalized health tips. Finally, users place a matching colored sticker on the right panel, gradually building a visual collection of everyone's habits.
This was the final project I completed for my Masters’. Working as group, we were tasked to develop a museum style exhibit that could educate through engagement. Appropriately titled, “What’s Going on in There?”, it aimed to help college students understand how their daily caffeine and sleep habits affect the brain, specifically highlighting interactions and reactions between parts of the brain.
I led the research phase, studying several brain models and scientific literature to identify the key neural structures affected by caffeine and sleep patterns. This foundation helped us strategically select which brain regions to feature in our design. I then synthesized this research, writing out all content on the playing cards and the brain region descriptions for the poster. Through multiple prototype iterations, I refined the interactive elements, particularly the pinboard mechanics that allow users to physically map their habits onto the brain diagram. Through several months of collaboration, our team refined the project through multiple rounds of user testing, revealing crucial insights about necessary elements and redundancies. By aligning tasks with individual strengths and maintaining open communication, we struck an effective balance between independent work and collaborative development.